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Game developing history

Добавлено: 31 дек 2017, 04:31
KGB1st


Today I congratulation self with first positive developing results ;) I understood how is arranged material system of CE5, at least I have observed engine interactions with environment system, and finally I could to build my first beta-level. This level looks nicely. Honestly :roll:, I didn't expect such of result..

Re: Game developing history

Добавлено: 01 янв 2018, 07:35
KGB1st


Today I had a good experience with Environment editor, Level editor. I understood how I can to fix the shadows which overlapping each other. Amplifier and Specular diffusions was using from Total Illumination v2 functional tools for fix overmuch dark places on the map. Also, was changed fog, sky, ocean, sun direction and sun rays. Different weather conditions it's a next step which I want to do..

Re: Game developing history

Добавлено: 02 янв 2018, 05:38
KGB1st


My first location in my first level I named as "Taverna" :roll: Instead weather I done this because I've a problem :lol: with searching material about weather, about how I can make the snow.

Re: Game developing history

Добавлено: 08 янв 2018, 03:23
KGB1st


A good experience for me with 3DMax was at this week. For my first location, (tavern spot) I maked something as covering. In same time I builded a brazier behind of it.